From Stiki
This page gives a detailed proposal for a data model for miniatures on Geekdō.
The data model suggested here is sufficiently complex and could contain so much information that I recommend that it be created as a new subdomain of Geekdō. This then avoids the problems of handling some miniatures on BGG (eg Warhammer 40,000), some on RPGG (eg Dungeons & Dragons), some on both (eg Inquisitor), and some on neither (eg Ziterdes).
Summary of new concepts:
- [Components]: a new level of data object that is required for miniatures and that does not fit into the current Geekdō data model. These have practical applications in other subdomains too.
- [Groups]: a new type of [family] that allows users to view all linked objects that are part of a nested hierarchy of [groups].
- [Settings] to be global [families] that can link objects from any of the Geekdō subdomains.
- [Models]: a way for users to specify the exact assembled figures in their collections.
- Trade values: a method to let users value miniatures, and an algorithm for automatic system-generated weighted mean values.
Introduction
Key purposes of the proposed product:
- To be an expert database of information regarding miniatures.
- To allow users to track their miniature collections in a way that meets the majority of their needs.
- To facilitate trades between users (this also generates some revenue for the site).
Data Model
The Attributes section for each table listed here is hidden by default. Click on the [show] link on the right of the page in order to see them. Any fields in those sections marked with an asterisk (*) are required at the time of data submission.
[Components]
This is the lowest level of object (the most granular; the highest level of detail). A single [component] represents an individual element that is used to construct a model (barring conversions for which a consumer has themselves cut up a component).
A [component] is a new data type that does not currently exist on Geekdō. It is absolutely required for miniatures, as components are the base object. They can be mixed from different [miniature items] to form [models], and are often collected and traded independently of the [miniature items] from which they originate. Further, an individual [component] may be packaged in various different ways by a manufacturer to form different [miniature items].
If [components] are introduced to Geekdō they could be retroactively rolled out to existing subdomains (although obviously with different attributes). For example:
- Users often wish to trade just some components of games.
- [Components] can be used to list separate information about individual objects that make up boxed sets for any of BGG/RPGG/VGG.
- [Components] can be used to store information about individual articles that make up a single magazine [thing].
- Some board games and role-playing games come bundled with miniatures, in which case those [things] can link to a miniature [component].
| Attributes |
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- Name*: allow for alternate names
- Designer*: 1+ links to the [person] table (designates a [person] as a [minidesigner])
- Sculptor*: 1+ links to the [person] table (designates a [person] as a [minisculptor])
- Manufacturer*: 1+ links to the [company] table (designates a [company] as a [minimanufacturer])
- Material*: exactly 1 link to the [property] table for [materials]
- Size: height × width × depth, in metric or imperial
- Mass: in metric or imperial
- Product code: 0+ codes as text strings
- Components: 0+ links to the [component] table; required for [sprues] (see below)
- Description*: as a wiki field
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[Sprues]
[Sprues] are a special type of [component]. They are elementary objects in that they are single pieces sold by manufacturers, but they are specifically designed to be cut up into separate components. Because [sprues] are just a special case of [components] they should use the same underlying table in the database.
Attributes are exactly as per [components] above. If and only if a [component] has a non-blank "components" attribute then it is defined to be a [sprue]. A [sprue] should have two or more [components]. It should be possible to link one [sprue] to multiple copies of the same [component] (for those sprues that include several identical components).
[Miniature items]
A [miniature item] is a type of [thing]. It is a single package that is sold by a manufacturer.
- Some [miniature items] will be individual figures consisting of one or more [components] (and/or [sprues]).
- Some [miniature items] will be sets of figures consisting of many [components].
Note that some manufacturers may also sell loose individual [components]. For the purposes of the database, these are not considered to be additional [miniature items].
| Attributes |
|---|
- Name*: allow for alternate names
- Game*: 1+ links to existing BGG/RPGG [things]/[families] (including one or more "(generic/universal)" options)
- Category*: 1+ links to the [property] table for [miniature categories]
- Genre*: 1+ links to the [family] table for [miniature genres]
- Group: any [groups] to which this item belongs, at the most granular level
- Designer: inherited from underlying [components]
- Sculptor: inherited from underlying [components]
- Manufacturer: inherited from underlying [components]
- Release year: not required because of prototypes and unreleased models
- Release type: exactly 1 link to the [property] table for [releases]
- Material: inherited from underlying [components]
- Base*: 1+ links to the [property] table for [bases]
- Pre-painted*: a boolean true/false field
- Product code: 0+ codes as text strings
- Components*: 1+ links to the [component] table
- Description*: as a wiki field
- More information: as a wiki field
See also the entry for [miniature versions] that immediately follows.
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[Miniature versions]
These are [versions] for the [things] that are [miniature items]. These [versions] are sued in the same way as they are currently used in RPGG and BGG.
| Attributes |
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Some of the attributes that are listed above under [miniature items] could be moved instead to the [miniature version] level. Exactly which of these attributes should be at this level is open to debate.
- Name*: allow for alternate names
- Size: height × width × depth, in metric or imperial, of the entire packaged item
- Mass: in metric or imperial, of the entire packaged item
- Packaging: exactly 1 link to the [property] table for [packaging]
- Language: from a pre-populated list, as per RPGG.
- Description*: as a wiki field
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Other [things]
There are important related [things] that are not miniatures which we will want to include in the database. For a list of these including descriptions, see the example data below (the first [properties] table listed relates to [miniature categories]). A collector will want to be able to track any of these.
Each of these [things] may belong to [families]. Some relevant items are already listed on BGG and RPGG (such as earlier issues of White Dwarf magazine).
Attributes for [books], [periodicals], and [flyers] are as per [RPG items]. [Podcasts] are currently under discussion for RPGG, and should have the same attributes across the various {{Geekdo]}} subdomains. Attributes for painting and modelling materials to be determined following confirmation of which objects are in scope (I anticipate that these will have separate fields depending on whether they are [paints], [brushes], [tools], or [modelling materials]).
New [properties]
[Properties] are short lists used to classify items by various types. I propose the following new [properties] in order to populate the fields for the various data objects:
- [Miniature category]: the various types of miniatures and related objects to be stored on the database.
- [Material]: the various substances with which a component may be manufactured.
- [Base]: the ways in which a model may be based.
- [Release]: the availability of the model from the manufacturer.
- [Packaging]: the kinds of bags and boxes in which miniatures are sold.
For sample tables for each of the above, see the example data below.
[Groups]
These are [family] data objects. I've just called them groups in order to distinguish them, and because they will be far more numerous with greater levels of hierarchy than the [families] used on BGG and RPGG. [Groups] can contain any of: [components], [miniature items], and other [groups].
One key piece of (new) useful functionality is to be able to see the list of linked objects either for just the current level (i.e. show just those objects linked directly to this [group]) or at all lower levels too (i.e. show those objects linked directly to this [group], and linked to [groups] linked to this [group], and linked to [groups] that are linked to [groups] that are linked to this [group], and so on all the way down). This is required because of the wide number of ways in which miniatures are categorised, and because collectors often limit themselves to just certain subsets of miniatures.
| An example of grouping (click on the [show] link on the right of the page in order to display this section) |
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This is a simplified example of what the [groups] may be for just the Chaos miniatures produced by Games Workshop for their wargames set in the Warhammer World and Warhammer 40,000 settings. In practice there would be further subdivisions than just those listed here.
Those [groups] marked in grey would have further linked [groups] from other Games Workshop ranges besides those from the Chaos range. No [groups] beyond the scope of Warhammer are listed in this diagram (in practice we would have, for example, a high level "Demons" [group] to which the Warhammer "Chaos Daemons" [group] would be linked).
 |
[Groups] should only exist to the extent that [miniature items] or [components] can be separately assigned as members of these [groups]. As an example there are miniatures for many of Games Workshop's Space Marine chapters but not all of them; so whilst there would be a need for a "Dark Angels" [group], there would be no need for a "Sons of Medusa" [group].
| Attributes |
|---|
- Name*: allow for alternate names
- Linked objects*: 1+ links to [components], [miniature items], or other [groups]
- Description*: as a wiki field
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[Series]
A [family] data object as per RPGG. A [series] should be used only where there is a clear numbering or naming of [miniature items] by the manufacturer.
[Settings]
A [family] data object as per RPGG.
Ideally any [setting] should be accessible from all Geekdō subdomains rather than just RPGG as it currently stands. This requires a [family] to be able to hold [things] of different types; it is not clear whether the existing data model supports this possibility or not.
[Miniature genres]
A [family] data object as per RPGG.
Values will include the following (and almost certainly more):
- Fantasy
- Ancients
- Medieval
- Napoleonic
- WWI
- WWII
- Modern
- Science fiction
[Games]
Any individual [miniature item] is usually intended for use with one or more games. [Game] is a shorthand used here to refer to any of these games. In practice a [game] could be any [family] or [thing] (or possibly even [version]?) from either BGG or RPGG. Typically miniatures are produced for wargames, role-playing games, or board games.
[Models]
A [model] is an individual instance of a complete miniature figure.
- Many (probably most) [models] (especially older models) will have just one [component].
- Some [models] will have multiple [components]. For example a typical humanoid figure may consist of three components: a body (head to feet), a left arm, and a right arm; this provides the consumer with some flexibility in posing the model, and allows the publisher to produce more interesting moulds by allowing for more complex poses.
- Some [models] will have duplicate [components]. For example a motorcycle might consist of a chassis, two identical wheels, and further components for the rider and accessories. Another example might be a tree that consists of a base, a trunk, and several identical branches.
A crucial fact is that an individual user may construct a model using any variety of components. Therefore a [model] is not a permanent database entry in the core part of the site. Instead it is a temporary data construct that is stored as part of the information in a user's collection.
A user should have full control over the information about one of their [models], including the option of deleting the entry from the database. It should also be possible to transfer a [model] data object from one user to another.
| Attributes |
|---|
- Name*: allow for alternate names
- Army: 0+ links to an [army] (see below)
- Force: 0+ links to a [force] (see below)
- Unit: 0+ links to a [unit] (see below)
- Components: 0+ links to [components]
- Condition: 0+ selections from a pre-populated list of options (such as a "Constructed", "Primed", "Painted", "Broken")
- Description: as a wiki field
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[Units]/[Forces]/[Armies]
These data structures act as ways that users can organise their [models].
- A [model] may belong to any number of [units], [forces] or [armies].
- A [unit] belongs to at least one [force] and/or [army].
- A [force] belongs to at leat one [army].
Just as [models] only exist as part of a user's collection, so too do these data structures.
Table links
A summary of the links between core data tables:
| From Table | Count | Count | To Table
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| Game | 1+ | 0+ | Group
|
| Group | 0+ | 0+ | Group
|
| Game | 1 | 0+ | Miniature Item
|
| Group | 0-1 | 1+ | Miniature Item
|
| Item | 1 | 1+ | Version
|
| Miniature Item | 1 | 1+ | [fixed/variable] Sprue/Component
|
| Sprue | 0-1 | 2+ | [fixed] Component
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A summary of the links between user collection tables:
| From Table | Count | Count | To Table
|
| Army | | 1+ | Force/Unit/Model
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| Army | 1+ | 0+ | Force
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| Army | 0+ | 0+ | Unit
|
| Army | 0+ | 0+ | Model
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| Force | | 1+ | Unit/Model
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| Force | 0+ | 0+ | Unit
|
| Force | 0+ | 0+ | Model
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| Army/Force | 1+ | | Unit
|
| Unit | 0+ | 1+ | Model
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| Model | 0-1 | 1+ | Component [in user's collection]
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Example data
Click on the [show] link on the right of the page in order to display this section. |
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Here is a concrete example of how data might be stored in the database using the model specified above. This includes information on every Games Workshop model that is a member of the [group] "Great Unclean Ones". The information comes from my own website at: http://nurgle.stelio.net/all_guo.html
The relevant subset of the [group] hierarchy of Games Workshop miniatures for "Great Unclean Ones" is:
- "Great Unclean Ones" belongs to the [groups] "Nurgle Daemons" and "Greater Daemons"
- "Greater Daemons" belongs to the [group] "Chaos Daemons (Warhammer)"
- "Nurgle Daemons" belongs to the [groups] "Nurgle" and "Chaos Daemons (Warhammer)"
- Both "Nurgle" and "Chaos Daemons (Warhammer)" belong to the [group] "Chaos (Warhammer)"
- "Chaos (Warhammer)" is a top-level group for Games Workshop miniatures
Note that "(Warhammer)" is used here as a qualifying suffix in order to disambiguate from other similarly named [groups] for other manufacturers. The use of "Warhammer" is intended to represent the union of both Warhammer Fantasy and Warhammer 40,000.
[Properties]
| Miniature category | Description |
| Component kits | Collections of components that do not form complete models themsleves, but can be used to convert or expand other models. |
| Figures | Models of people, animals, robots, and other individual figures. |
| Vehicles | Models of vehicles from bikes up to starships. This category includes war machines and other such engines, including certain creatures that are comparable to war machines (such as larger Tyranids). |
| Buildings | Models of buildings and other such static constructions. |
| Scenery | Small scale scenic models that enhance the look of a diorama or battlefield. |
| Terrain | Scenery models of a larger scale from road sections and room tiles up to full scenic battlefield tables. |
| Paints | Paints specifically designed and marketed for use with miniatures. |
| Brushes | Paintbrushes specifically designed and marketed for use with miniatures. |
| Tools | Modelling tools specifically designed and marketed for use with miniatures, including knives, files, saws, drills, and vices. Not generic tools as bought in hardware stores. |
| Modelling materials | Modelling materials specifically designed and marketed for use with miniatures, including flock, gravel, and weathering powder. Not random repurposed objects such as found stones, aquarium plants, or generic arts and crafts supplies. |
| Books | Books about miniatures such as painting and modelling guides, or collectors' guides for models. Not books for games involving miniatures, which should instead be entries on either BGG or RPGG. |
| Periodicals | Magazines primarily dedicated to miniatures, or manufacturers' product catalogues. Not magazines that happen to contain adverts for miniatures but whose content does not concern miniatures. |
| Flyers | Leaflets and similar one-page advertisements for miniatures. |
| Podcasts | Electronic recordings of shows dedicated primarily to miniatures, usually available for downloading from the internet. |
| Accessories | Items associated with miniatures that do not fit into any other category. For example specialist dice and templates, stat cards bundled with models, or dedicated miniature storage boxes and carry bags. |
| Base | Description |
| Free-standing | The model requires no base to stand |
| Moulded base | The model includes a discernible base as part of the main moulding/casting |
| Slotted base | This model stands using a separate base; a tab in the base of the model fits in a slot in the base |
| Pegged base | This model stands using a separate base; a peg in the base of the model fits in a hole in the base |
| Non-fitted base | This model stands using a separate base; there is no fitting between the model and base |
| Release | Description |
| Prototype | Models that were cast in small numbers as prototypes but were never prepared for release. |
| Unreleased | Models that were prepared for general release (often advertised) but never actually released. This includes forthcoming models that are pending release. |
| Limited edition | Models that were released in a strictly limited edition. This includes models available only through special events or awarded as prizes. |
| General release | Models available on general commercial release that are still available to purchase from the manufacturer. |
| Out of production | Models that were on general release but are currently no longer available to purchase from the manufacturer. |
| Packaging | Description |
| None | |
| Bagged | |
| Blister pack | |
| Boxed set (cardboard inner) | |
| Boxed set (plastic inner) | |
| Boxed set (polystyrene inner) | |
[Groups]
| Name | Great Unclean Ones |
| Group | Greater Daemons |
| Nurgle Daemons |
| Description | The Greater Daemons of Nurgle are avatars of Nurgle himself, like him both physically (huge, bloated figures, ripe with decay, spilling guts from their ruptured hide) and psychologically (enthusiastic organisers and sentimental fathers, proud of their corrupt daemonic hordes). |
[Miniature items]
| Name | Prototype Great Unclean One |
| Group | Great Unclean Ones |
| Game | |
| Category | Property # (Figures) |
| Genre | Fantasy (High Fantasy) |
| Group | Great Unclean Ones |
| Release type | Prototype |
| Base | Moulded base |
| Pre-painted | False |
| Base | Property # (Free-standing) |
| Components | Prototype Great Unclean One |
| Description | This is a prototype model from the late 1980s that was never released, designed by Nick Bibby and based on the concept art by Tony Ackland. This was a prototype model for the Great Unclean One, but was apparently difficult to cast. Nick Bibby left Citadel shortly afterwards, leaving [person=9379 Aly Morrison] to create new versions. |
| Name | Great Unclean One (1st release) |
| Game | |
| Category | Property # (Figures) |
| Genre | Fantasy (High Fantasy) |
| Group | Great Unclean Ones |
| Release year | 1989 |
| Release type | Property # (Out of production) |
| Base | Non-fitted base |
| Free-standing |
| Pre-painted | False |
| Product code | |
| Components | One of:- "Great Unclean One (1st release) horns 1"
- "Great Unclean One (1st release) horns 2"
- "Great Unclean One (1st release) horns 3"
- "Great Unclean One (1st release) horns 4"
- "Great Unclean One (1st release) horns 5"
|
One of:- "Great Unclean One (1st release) head 1"
- "Great Unclean One (1st release) head 2"
- "Great Unclean One (1st release) head 3"
- "Great Unclean One (1st release) head 4"
- "Great Unclean One (1st release) head 5"
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One of:- "Great Unclean One (1st release) shoulders 1"
- "Great Unclean One (1st release) shoulders 2"
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One of:- "Great Unclean One (1st release) left arm 1"
- "Great Unclean One (1st release) left arm 2"
- "Great Unclean One (1st release) left arm 3"
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One of:- "Great Unclean One (1st release) right arm 1"
- "Great Unclean One (1st release) right arm 2"
- "Great Unclean One (1st release) right arm 3"
|
One of:- "Great Unclean One (1st release) belly 1"
- "Great Unclean One (1st release) belly 2"
- "Great Unclean One (1st release) belly 3"
- "Great Unclean One (1st release) belly 4"
|
| "Great Unclean One (1st release) back" |
One of:- "Great Unclean One (1st release) legs with Nurglings"
- "Great Unclean One (1st release) legs"
|
| GW 40mm square base |
| Description | The first release of the figures for Greater Daemons were multi-part models with multiple versions of most body parts, each interchangeable. This allowed a great deal of flexibility in customising the models however you liked, as there are 3600 different combinations to produce a complete Great Unclean One model. |
| More information | Product codes for the components starting with "0228" are from the 1989 Retail Catalogue, which included "Greater Daemon of Nurgle" on page 0228. |
| Name | Epic Great Unclean One 1 |
| Game | |
| Category | Property # (Figures) |
| Genre | Fantasy (High Fantasy) |
| Group | Great Unclean Ones |
| Release year | 1991 |
| Release type | Property # (Out of production) |
| Base | Slotted base |
| Pre-painted | False |
| Product code | 076501/1 |
| Components | "Epic Great Unclean One 1" |
| GW 25mm round slottabase |
| Description | The first Great Unclean One model produced for Games Workshop's Epic range, and with the same look as the first release of the equivalent Warhammer models. This model is large enough that it uses a 25mm base. |
| Name | Epic Great Unclean One 2 |
| Game | |
| Category | Property # (Figures) |
| Genre | Fantasy (High Fantasy) |
| Group | Great Unclean Ones |
| Release year | 1992 |
| Release type | Property # (Out of production) |
| Base | Slotted base |
| Pre-painted | False |
| Product code | 076501/16 |
| Components | "Epic Great Unclean One 2" |
| GW 25mm round slottabase |
| Description | The second Great Unclean One model produced for Games Workshop's Epic range, and with the same look as the first release of the equivalent Warhammer models. This model is large enough that it uses a 25mm base. |
| Name | Great Unclean One (2nd release) |
| Game | |
| Category | Property # (Figures) |
| Genre | Fantasy (High Fantasy) |
| Group | Great Unclean Ones |
| Release year | |
| Release type | Property # (General release) |
| Base | Non-fitted base |
| Free-standing |
| Pre-painted | False |
| Product code | |
| Components | Great Unclean One (2nd release) upper torso |
| Great Unclean One (2nd release) lower torso |
| Great Unclean One (2nd release) head 1 |
| Great Unclean One (2nd release) right arm |
| Great Unclean One (2nd release) left leg |
| Great Unclean One (2nd release) right leg |
| Great Unclean One (2nd release) left arm |
| Great Unclean One (2nd release) left hand with chain |
| Great Unclean One (2nd release) chain and skulls |
| Great Unclean One (2nd release) tongue |
| Great Unclean One (2nd release) tongue tip |
| Great Unclean One (2nd release) head 2 |
| GW 40mm square base |
| GW 40mm round base |
| Description | The second release of models for the Great Unclean Ones. This set of releases for Chaos Daemons were darker than the originals, losing some of the more "fun" aspects and generally having a more serious (and thus dangerous) feel. |
| More information | The initial release of this model for the Great Unclean One had only one head option, that also fits the tongue and tongue tip. A second head was made available later, which fits the same torso, but does not use the tongue and tongue tip components. |
| Name | Great Unclean One Lord |
| Game | Thing 4192 (Warhammer Fantasy Battle) |
Thing 13362 (Warhammer 40,000 (4th Edition)) | </TR>
Thing 33048 (Warhammer 40,000: Apocalypse) | </TR>
| Category | Property # (Figures) |
| Genre | Fantasy (High Fantasy) |
| Group | Great Unclean Ones |
| Daemon Lords |
| Release year | 2005 |
| Release type | Property # (General release) |
| Base | Free-standing |
| Pre-painted | False |
| Product code | MA-WFB-M-014 |
| Components | Great Unclean One Lord body |
| Great Unclean One Lord horns sprue |
| Great Unclean One Lord spikes sprue |
| Great Unclean One Lord sword |
| Description | A huge Great Unclean One produced by Forge World. There are two options for the horns: either large branching horns, or small spike-like horns. |
| More information | This can be used as the special character Daemon Lord Scabeiathrax the Bloated, Papa G'aap, Lord of the Blighted Pit, Maggotspore, the Wind of Nurgle. Scabeiathrax, clearly a contraction of "Scabies" and "Anthrax", was spelled as "Scabieathrax" (as might be expected) in the Chaos Space Marine Army List Reference Index at the back of Imerial Armour Apocalypse (page 108), but as "Scabeiathrax" everywhere else in Games Workshop literature (including his profile on page 98 of the same book). |
[Components]
| Name | Prototype Great Unclean One |
| Group | Great Unclean Ones |
| Designer | Person 13678 (Tony Ackland) |
| Sculptor | Person # (Nick Bibby) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Items | Prototype Great Unclean One |
| Description | A prototype Great Unclean One model from the late 1980s that appears to be a single casted piece. |
| Name | Great Unclean One (1st release) horns 5 |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022801 |
| 073214/38 |
| Description | First release Great Unclean One horns. |
| Name | Great Unclean One (1st release) horns 2 |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022802 |
| 073214/44A |
| Description | First release Great Unclean One horns. This pair look like eyes on stalks. |
| Name | Great Unclean One (1st release) horns 1 |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022803 |
| 073214/50A |
| Description | First release Great Unclean One horns. |
| Name | Great Unclean One (1st release) horns 4 |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022804 |
| 073214/44B |
| Description | First release Great Unclean One horns. |
| Name | Great Unclean One (1st release) horns 3 |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022805 |
| 073214/50B |
| Description | First release Great Unclean One horns. |
| Name | Great Unclean One (1st release) head 2 |
| Group | Great Unclean Ones |
| Heads |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022806 |
| 073214/49B |
| Description | First release Great Unclean One head. This one has a grimacing face and a wide-open mouth. |
| Name | Great Unclean One (1st release) head 1 |
| Group | Great Unclean Ones |
| Heads |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022807 |
| 073214/49A |
| Description | First release Great Unclean One head. The extended tongue has its own face and is probably the inspiration for the second release Great Unclean One heads. |
| Name | Great Unclean One (1st release) head 4 |
| Group | Great Unclean Ones |
| Heads |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022808 |
| 073214/37 |
| Description | First release Great Unclean One head. The extended tongue has its own face. |
| Name | Great Unclean One (1st release) head 3 |
| Group | Great Unclean Ones |
| Heads |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022809 |
| 073214/43A |
| Description | First release Great Unclean One head. The mouth of this head, reminiscent of Cthulhu, is filled with tentacles that spread forth like a beard. |
| Name | Great Unclean One (1st release) head 5 |
| Group | Great Unclean Ones |
| Heads |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022810 |
| 073214/43B |
| Description | First release Great Unclean One head. There are two independent tongues extending out of its mouth, one ending in an eye and the other ending in a mouth. |
| Name | Great Unclean One (1st release) back |
| Group | Great Unclean Ones |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022811 |
| 073214/32 |
| Description | First release Great Unclean One back. There were no variants made of this component, so all first release Great Unclean Ones use this same back. |
| Name | Great Unclean One (1st release) shoulders 2 |
| Group | Great Unclean Ones |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022812 |
| 073214/34 | </TR>
| Description | First release Great Unclean One shoulders. |
| Name | Great Unclean One (1st release) shoulders 1 |
| Group | Great Unclean Ones |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022813 |
| 073214/40 |
| Description | First release Great Unclean One shoulders. |
| Name | Great Unclean One (1st release) belly 1 |
| Group | Great Unclean Ones |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022814 |
| 073214/39 |
| Description | First release Great Unclean One belly. This belly is crawling with Nurglings. |
| Name | Great Unclean One (1st release) belly 2 |
| Group | Great Unclean Ones |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022815 |
| 073214/46A |
| Description | First release Great Unclean One belly. This belly has large amounts of exposed guts. |
| Name | Great Unclean One (1st release) belly 3 |
| Group | Great Unclean Ones |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022816 |
| 073214/33 |
| Description | First release Great Unclean One belly. This belly has a huge grinning mouth. |
| Name | Great Unclean One (1st release) belly 4 |
| Group | Great Unclean Ones |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022817 |
| 073214/46B |
| Description | First release Great Unclean One belly. This belly has small amounts of exposed guts. |
| Name | Great Unclean One (1st release) left arm 2 |
| Group | Great Unclean Ones |
| Left arms |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022818 |
| 073214/36 |
| Description | First release Great Unclean One left arm. A bent arm pose, with the hand reaching forwards. |
| Name | Great Unclean One (1st release) left arm 3 |
| Group | Great Unclean Ones |
| Left arms |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022819 |
| 073214/48 |
| Description | First release Great Unclean One left arm. A straight arm pose, with the hand pointing up and forwards. |
| Name | Great Unclean One (1st release) right arm 3 |
| Group | Great Unclean Ones |
| Right arms |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022820 |
| 073214/41 |
| Description | First release Great Unclean One right arm. A straight arm pose, with the hand held down by the figure's side. |
| Name | Great Unclean One (1st release) right arm 1 |
| Group | Great Unclean Ones |
| Right arms |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022821 |
| 073214/47 |
| Description | First release Great Unclean One right arm. This is a similar sculpt to "right arm 2", but the bent arm is held upwards rather than outwards. |
| Name | Great Unclean One (1st release) right arm 2 |
| Group | Great Unclean Ones |
| Right arms |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022822 |
| 073214/35 |
| Description | First release Great Unclean One right arm. This is a similar sculpt to "right arm 1", but the bent arm is held outwards rather than upwards. |
| Name | Great Unclean One (1st release) left arm 1 |
| Group | Great Unclean Ones |
| Left arms |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022823 |
| 073214/42 |
| Description | First release Great Unclean One left arm. A bent arm pose, with the hand held forwards. |
| Name | Great Unclean One (1st release) legs with Nurglings |
| Group | Great Unclean Ones |
| Legs |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022824 |
| 073214/31 |
| Description | First release Great Unclean One legs. This is a similar sculpt to "legs", but these legs are crawling with Nurglings. |
| Name | Great Unclean One (1st release) legs |
| Group | Great Unclean Ones |
| Legs |
| Designer | Person 9379 (Aly Morrison) |
| Sculptor | Person 9379 (Aly Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 022825 |
| 073214/45 |
| Description | First release Great Unclean One legs. This is a similar sculpt to "legs with Nurglings", but these legs are not crawling with Nurglings. |
| Name | Epic Great Unclean One 1 |
| Group | Great Unclean Ones |
| Designer | Person # (Jes Goodwin) |
| Person # (Colin Dixon) |
| Sculptor | Person # (Jes Goodwin) |
| Person # (Colin Dixon) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Lead) |
| Product Code | 076501/1 |
| Description | |
| Name | Great Unclean One (2nd release) upper torso |
| Group | Great Unclean Ones |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103101 |
| Description | Second release Great Unclean One upper torso. This includes the front of the body from the groin to the chest, the back from the waist upwards, and the right shoulder and upper arm. |
| Name | Great Unclean One (2nd release) lower torso |
| Group | Great Unclean Ones |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103102 |
| Description | Second release Great Unclean One lower torso. This includes the back of the body from the waist downwards, with spilling guts. |
| Name | Great Unclean One (2nd release) head 1 |
| Group | Great Unclean Ones |
| Heads |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103103 |
| Description | Second release Great Unclean One head. This head has sprouting horns and a gaping mouth that is sized to fit the separate tongue. |
| Name | Great Unclean One (2nd release) right arm |
| Group | Great Unclean Ones |
| Right arms |
| Swords |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103104 |
| Description | Second release Great Unclean One right arm. This is the lower arm and the large notched sword that the Great Unclean One wields. The sword is marked with the symbol of Nurgle. |
| Name | Great Unclean One (2nd release) left leg |
| Group | Great Unclean Ones |
| Left legs |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103105 |
| Description | Second release Great Unclean One left leg. |
| Name | Great Unclean One (2nd release) right leg |
| Group | Great Unclean Ones |
| Right legs |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103106 |
| Description | Second release Great Unclean One right leg. |
| Name | Great Unclean One (2nd release) left arm |
| Group | Great Unclean Ones |
| Left arms |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103107 |
| Description | Second release Great Unclean One left arm. This is the left arm from shoulder to wrist. |
| Name | Great Unclean One (2nd release) left hand with chain |
| Group | Great Unclean Ones |
| Left hands |
| Chains |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103108 |
| Description | Second release Great Unclean One left hand. The left hand is gripping two dangling chains. |
| Name | Great Unclean One (2nd release) chain and skulls |
| Group | Great Unclean Ones |
| Chains |
| Skulls |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103109 |
| Description | Second release Great Unclean One chain and skulls. This component attached to the dangling chain of the "left hand with chain" and drags along the ground behind the Great Unclean One. |
| Name | Great Unclean One (2nd release) tongue |
| Group | Great Unclean Ones |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103110 |
| Description | Second release Great Unclean One tongue. The tongue fits through the mouth of "head 1" and has a blank tip to fit the "tongue tip". |
| Name | Great Unclean One (2nd release) tongue tip |
| Group | Great Unclean Ones |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947020103111 |
| Description | Second release Great Unclean One tongue tip. |
| Name | Great Unclean One (2nd release) head 2 |
| Group | Great Unclean Ones |
| Heads |
| Designer | Person # (Trish Morrison) |
| Sculptor | Person # (Trish Morrison) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (White Metal) |
| Product Code | 9947991500810 |
| Description | Second release Great Unclean One head. This alternative head design has no horns and does not fit the extended tongue and tip, having a smaller pair of tongues as part of the sculpt already. |
| Name | Great Unclean One Lord body |
| Group | Great Unclean Ones |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | This is the bulk of the Great Unclean One Lord from Forge World, including all parts of the figure except for the horns, right hand, and some optional decoration. |
| Name | Great Unclean One Lord horns sprue |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | A sprue for the Great Unclean One Lord from Forge World, including the long horn options. |
| Components | Great Unclean One Lord long left horn |
| Great Unclean One Lord long right horn |
| Name | Great Unclean One Lord long left horn |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | A long branching antler-style horn for the Great Unclean One Lord from Forge World. The tip of the horn is sculpted as having been broken off. |
| Name | Great Unclean One Lord long right horn |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | A long branching antler-style horn for the Great Unclean One Lord from Forge World. |
| Name | Great Unclean One Lord spikes sprue |
| Group | Great Unclean Ones |
| Horns |
| Spikes |
| Tentacles |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | A sprue for the Great Unclean One Lord from Forge World, including the short horn options and other decoration. |
| Components | Great Unclean One Lord spike |
| Great Unclean One Lord short left horn |
| Great Unclean One Lord short right horn |
| Great Unclean One Lord tentacle |
| Name | Great Unclean One Lord spike |
| Group | Great Unclean Ones |
| Spikes |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | A spike for the Great Unclean One Lord from Forge World, that grows from the top of its head between the horns. |
| Name | Great Unclean One Lord short left horn |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | A short horn for the Great Unclean One Lord from Forge World. |
| Name | Great Unclean One Lord short right horn |
| Group | Great Unclean Ones |
| Horns |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | A short horn for the Great Unclean One Lord from Forge World. The tip of the horn is sculpted as having been broken off. |
| Name | Great Unclean One Lord tentacle |
| Group | Great Unclean Ones |
| Tentacles |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | An optional decoration for the Great Unclean One Lord from Forge World. This is a tentacle that can be placed wiggling out of a hole in the left side of the Great Unclean One's abdomen. |
| Name | Great Unclean One Lord sword |
| Group | Great Unclean Ones |
| Right hands |
| Swords |
| Designer | Person # (Daniel Cockersell) |
| Sculptor | Person # (Daniel Cockersell) |
| Manufacturer | Company # (Forge World) |
| Material | Property # (Resin) |
| Description | The right hand of the Great Unclean One Lord from Forge World. The hand is gripping the large notched sword that the Great Unclean One wields, and the end of its tongue is wrapped around the blade. The sword is marked with the symbol of Nurgle. |
| Name | GW 25mm round slottabase |
| Group | Games Workshop Bases |
| Designer | Person 3 ((uncredited)) |
| Sculptor | Person 3 ((uncredited)) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Plastic) |
| Description | A black plastic round base for models, 25mm in diameter, with a bevelled edge. The base has a slot cut into it in order to support a model with a tab. |
| Name | GW 40mm square base |
| Group | Games Workshop Bases |
| Designer | Person 3 ((uncredited)) |
| Sculptor | Person 3 ((uncredited)) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Plastic) |
| Description | A black plastic square base for models, 40mm along the edge, with a bevelled edge. The base has 16 supports on the underside at regular positions that are designed to be drilled out to support a model with a peg. |
| Name | GW 40mm round base |
| Group | Games Workshop Bases |
| Designer | Person 3 ((uncredited)) |
| Sculptor | Person 3 ((uncredited)) |
| Manufacturer | Company 26 (Games Workshop Ltd.) |
| Material | Property # (Plastic) |
| Description | A black plastic round base for models, 40mm in diameter, with a bevelled edge. The base has supports on the underside at various distances from the edge that are designed to be drilled out to support a model with a peg. |
|
Trade values
Users enter a mean value that they think is appropriate for the particular [version] or [component]. Below is an algorithm to calculate a weighted average value, where weights per user are based on how close to the unweighted mean their valuations tend to be.
The calculation of the weighted mean value (WMV) is a three-stage process:
| 1. For each object for which prices (V) have been assigned, calculate the unweighted mean value (UMV). |
|---|
|
Where:
- UMVj is the unweighted mean value for object j
- N is the number of users that have assigned a value to object j
- Vij is the value assigned by user i to object j
|
| 2. For each user that has assigned prices to any database objects, calculate their trustworthiness (T). |
|---|
|
- M is the number of objects that have been given values by user i
Mean squared error has the property of heavily weighted outliers. This is good for us, as it reduces the impact of the following price-fixing scenario: a user assigns lots of accurate values to various objects (possibly by just copying the listed WMV) in order that they are considered to be accurate assessors of value by the system, and then they place a particularly high/low value on one object hoping that their system-calculated accuracy means that their valuation will have a great impact on the listed value.
Further, using "(1 - mean squared error)" limited to zero ensures that each individual user has a simple weighting, and avoids the problems of extreme bias if a weighting very close to zero is used to divide a value. And any outlying users whose mean squared error exceeds 1 will be ignored entirely (their trustworthiness will be zero as the limit will bite).
|
| 3. For each object for which prices have been assigned, calculate the weighted mean value (WMV). |
|---|
|
|
Alternative idea
As a completely separate way to handle [component] and [miniature item] values, users could list a bid and/or offer price. The bid price is the price at which they are willing to purchase an item. The offer price is the price at which they are willing to buy an item. This is sufficient information for Geekdō to then act as an exchange to automatically match parties for trades (extracting a marginal fee of course) and therefore acting exactly like a stock exchange. Mid-prices and price histories and so on can all be easily extrapolated from this simple set of data.
I honestly believe that this piece of functionality, if introduced and properly handled, could make Geekdō more popular than eBay for trading miniatures (and could easily be extended to BGG/RPGG/VGG). Matching trade partners given bid and offer prices is such an amazingly useful piece of functionality. My mind is reeling with the possibilities that this would unleash (slightly limited by the constraints of non-instant transactions since these are tangible assets being traded).
Notes to self on further thoughts that need refining
- Conversions
- Models made from a mix of components
- Self-sculpted components and models
- Painters?
- Scale? If so, at [component] level? What about models that can be used at various scales (eg Forge World's Large Chaos Spawn)? And models that have no specified scale? Perhaps best not to include this. Instead a [game] has a scale, and the models for that game are implied to have that scale. We explicitly require dimensions, and this is sufficient.
- Get publishers on board - contact in advance - Games Workshop, Rackham, Grenadier...
- Contact expert user groups in advance - CollectingCitadelMiniatures...
- Is [designer] required / is [sculptor] sufficient? Any prior design work by other individuals can be noted in a [description] or [more info] field. Could be handled by a GeekList that is added to the artist's [person] page as a [weblink]. For example: John Blanche.
- Should [sculptor] be at [component] level and inherited by [miniature item]? Should [publisher] be at [miniature item] level and inherited by [component]?
- Models: allow custom combinations. Therefore only exists as an individual conglomeration of components that belongs to a [user]. No "previously owned"; handle that through [miniature items] and [components] instead. Allow transfer to another [user].
- Customisable hierarchal grouping of [models]? Into [units] and [armies]... Printable rosters.
- Can a [game] be a [version]? Consider how objects are currently stored on BGG.
- Genre can be handled by the overarching [games]. Should it be separately listed at a [miniature item] level? If not, we need additional entries for "(generic fantasy)", "(generic science fiction)", and so on.
- What attributes to split between [miniature items] and [miniature versions]?
- Add a section for variations on the proposed data model