Games:Flash games

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Here are links to a set of flash games hosted at this site. A bit of fun for you to waste your time with. Image:wink.gif Click on any of the titles for the game to open up in a new window. Record your high scores to demonstrate your gaming superiority! (Ignore any blank names in the score tables, as that was me just testing that the games worked; it turns out I can't reset the high scores.)

These games were written by Powerflasher and are provided as one of the benefits of my web hosting package. Well if I've got them, I may as well use them. And you may as well too...

Contents

Packbag

Publisher's description: Pack your suitcase without forgetting anything.

This is a basic memory game in which you have to recall an increasing sequence of items to click on. Each turn, the items are highlighted in sequence, and the name of the next item to find is given as well. I found the implementation to be somewhat obfuscated though: the game highlights the items for you, but you have to realise and look for that. If you don't, it can be difficult to work out exactly which of the items is what's being asked for (the icons aren't necessarily obvious). On the plus side, there is no annoying bleepy music. But the lack of sounds of any kind to distract you is a little off-putting at the same time. Not really recommended.

Siggi the Sea Horse

Publisher's description: Siggi in the big sea horse race.

A side-scrolling race game on a straight track, where you control a sea horse. You can get extra points from collecting things along the way (which will move you forwards), but there are also hazards that will slow you down if you hit them. These all appear so quickly when you're at racing speed that dodging them requires plenty of skill and luck. I found it entertaining, but I'm not a big fan of this type of game so I don't expect to play it much. Having said that, it is one of the best games here. Image:+D.gif

Contains some sound effects (but also no annoying repetitive music).

AudioRemember

Publisher's description: A memory-building game for the ears.

A traditional memory game, with a twist! There are sixteen tiles that you can select and you are trying to match them up in identical pairs. When you select a tile, it generates a sound (note that there are no visual identifiers to distinguish the tiles). Select matching pairs to clear them from play, scoring more points for clearing the grid in fewer turns. I found the concept more interesting than the usual visual matching game, and recommend you to give it a go.

Necessarily contains sound effects.

BlackJack

Publisher's description: A casino card game.

The AI plays the house in this straightforward Black Jack simulation. I thought that there were some inconsistencies with how aces were handled (can't they count as 1?) and five-card tricks (they weren't taken into consideration); but maybe that's how casino blackjack works. The repeated onslaught of defeats from an emotionless and implacable opponent is an excellent model for real life gambling. If you feel the need to throw away money in an attempt to achieve an improbable success, better to do so with virtual dollars in the consequence-free environment of a computer game. You might have guessed that I'm not into gambling, and therefore not really interested in this game. Having said that, I was able to successfully use the Martingale strategy to more than double the starting capital, with the bonus of not being thrown out of a casino and getting blacklisted.

Some sound effects, that weren't *hugely* distracting.

Supermind

Publisher's description: Use your reasoning skills to find the right sequence.

This is a Mastermind implementation, but it is surprisingly limited by adding the constraint that the code cannot contain duplicate colours. With a sequence of four colours to guess, and a range of six colours to select from, this drops the possible number of codes from 1296 to 360. That seems an odd design choice since the additional programming required to extend this would be limited. Anyhow, if you like Mastermind, this might be a game you'll enjoy.

Virus

Publisher's description: Mr. Nerd collects computers and diskettes and hunts viruses!

This is an implementation of the mechanics of Pac-Man. The maps vary with each level, offering new challenges as you progress. The hostile monsters (represented as viruses) can be defeated (but don't need to be) and note that a defeated virus doesn't respawn like a Pac-Man ghost would. Good fun, and although initially straightforward it does get increasingly challenging.

Good use of sound effects, as expected for this type of game.

Puzzle

Publisher's description: A classic puzzle: Rotate the puzzle pieces until they fit to make a picture.

This is an implementation of a jigsaw game. Slightly frustratingly, the puzzle pieces will only snap to their original location or their correct location, so you can't sort the pieces into separate areas around the screen. Also the target image is always faintly visible so the reward of completing the puzzle is somewhat diminished. Additionally the puzzle pieces are always rotated away from their correct orientation, so you can narrow down their orientation to one of three positions immediately. Still, it's an interesting diversion for a short while.

Blocker

Publisher's description: Click colorful stones away to earn points.

Blocker is one of those addictive games with coloured blocks filling a grid. I don't know if this is an original design or if it has been copied from some other game, but it's certainly good fun. Click on groups of three or more blocks that are the same colour to remove them from the grid. As time passes, more blocks arrive from below, pushing the existing blocks up. If any one column gets too high, the game ends. There are a fixed number of lines per level so you can see how far you've got to go before the next level. As the game progresses it gets faster; there's a bonus level every fifth level; there are special types of blocks on later levels too. The variety and the increasing difficulty makes this a game you want to keep on playing, but once you've lost your forearm muscles may tell you to take a break. Very good fun!

Includes sound effects appropriate to the game. Sound effects can also be turned off!

Packets

Publisher's description: Fun by the truckload.

In this simple resource management game, you have three trucks to load with packets of four possible different colours. The order of the packets is random and you have to load them in the order in which they arrive. Each truck holds six packets and will only leave when full. The greater variety of colours you fill them with, the longer it takes before they return, so you must decide how to mix the colours between trucks. All the time, new packets are arriving at an increasingly faster rate, and the game ends when there are too many in the queue. The challenge to see how long you can last is simple and enjoyable. Good fun.

Includes repetitive game music and sound effects. Sound effects can also be turned off!

Quiz

Publisher's description: Stimulating questions and answers in various levels of difficulties.

A straightforward multiple-choice quiz game, nicely presented. The questions at each level are entirely customisable, but I've left them to their default values for now. I might come up with a different set of questions if there is any interest, or I find a use for this. In order to be fun, the questions need to be targeted at the right level for the target audience. The default questions are wide ranging in scope, but didn't inspire me.

Remember4Colours

Publisher's description: Remember the right colours.

This is a clone of the classic electronic game, Simon; a toy that's the same age as me. There are four coloured buttons, each with a unique tone. The game involves reproducing the correct order of button presses: first the game plays three buttons, which you must also press in the same sequence. It then plays the same three buttons followed by a fourth; again you copy the sequence. This repeats, with one new button being added to the sequence each turn, and the time you have to repeat the sequence diminishing. The longer you last, the higher your score. Addictive fun! (But it's less enjoyable playing on a screen compared with slapping a big plastic toy.)

Necessarily contains sound effects.

ScrollPuzzle

Publisher's description: Put the picture tiles in the right places.

A version of the classic fifteen puzzle, although with 24 tiles in a five by five grid (note that the game always gives solvable combinations too). Move the tiles around the grid by using the one free cell in order to return the tiles to their original configuration and complete the picture correctly. Of note to mathematicians, although it is straightforward to solve this general puzzle, the problem of finding the shortest solution is NP-hard. The puzzle itself is worth trying to solve if you haven't already worked out an algorithm to do so.

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