Games:Eric the Bold

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Eric the Bold is the fixed character for use in the One-on-One Competition Module O1: The Gem and the Staff. Most of the information presented here is from that module (written by John and Laurie Van De Graaf, illustrated by Harry Quinn, © 1983 TSR, Inc. All Rights Reserved.) and supported by explanatory text from the Dungeons & Dragons Rules Cyclopedia (compiled and developed by Aaron Allston, © 1991 TSR, Inc. All Rights Reserved.). The inclusion of this content here is without permission and is not a challenge to the rights of the copyright holder. This material is presented here solely in order to facilitate the on-line play of O1: The Gem and the Staff. There are some additional original descriptions added to the text, written by Stelio Passaris.

Character

Eric the Bold
Name: Eric the Bold
Alignment: Neutral
Class: Thief
Level: 8
Hit Points: 28
Attributes
Strength: 15 +1 to hit (melee weapons); +1 to damage (melee and thrown)
Intelligence: 14
Wisdom: 9
Dexterity: 16 +2 to hit (missile and thrown weapons); -2 to AC
Constitution: 13 +1 HP per hit die (included in HP above)
Charisma: 10
Saving Throws
poison or death ray 12
magic wands 13
turn to stone or paralysis 11
dragon breath 14
rods, staves or spells 13
Thief's Abilities
open locks 65%
remove traps 60%
pick pockets 65%
move silently 65%
climb sheer surfaces 94%
hide in shadows 55%
hear noise 1-4 on 1d6
Other
Base Movement: 120' per turn (40' per round)
THAC0: 17 unmodified by any bonuses
Combat Bonus: +4 to hit and double damage when striking unnoticed from behind
Languages: Common, Thieves' Cant, Orcish


Magic Items

Other Equipment


Notes

  • The saving throws and thief's ability values listed above do not match those for a level 8 Thief as defined in the rules. But these values are explicitly included in the text of O1: The Gem and the Staff so they are used here on the assumption that the scenario has been balanced in this way through playtesting.
  • The names and descriptions of Eric's weapons are original text written by me to add additional characterisation. "Weapon +X" is far less interesting than a named weapon with a backstory, in my opinion.
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